Just stumbled across this project: Mobzombies – a terrifyingly mobile game. The project uses accelerometer and compass hardware to control an arcade-style game on a Sony UMPC. It will be featured on Where Fair of this year’s Where 2.0 conference.
Another fun – geekish, but fun – example of blurring the boundary between virtual and physical space. Talking about geekyness: the MobZombies’ setup, of course, reminds me a lot of our own phyiscal-to-virtual project Point to Discover, where we use a similar, Bluetooth-connected hardware setup with Java-enabled mobile phones.
Filed under: Development, Geek, Mobile, MobZombies, Point to Discover, Research, Where 2.0 | Leave a Comment